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Who the heck is Harry Hastings? Read all about his History Heroes

Could this simple card game spark a learning revolution?

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Devised by über-enthusiastic (and aptly-named) history teacher Harry Hastings, History Heroes is a card game that aims to educate, and excite, children about that great institution – the British monarchy. History, exciting? If your memories of school history lessons consist of being bored to tears by endless dates and facts, then that may sound like a contradiction in terms. But Hastings is a man keen to blast away the cobwebs and make a clean break with the past, so to speak. "I want to be the Jamie Oliver of the history world," he says. "I'm on a crusade."

Starting at 1066 (naturally), Hastings' game is fun, even addictive, to play. Players have to guess which card is in their opponent's hand, either by looking at the picture or solving clues of different difficulties – there's green for easy, orange for middling and red for the real smarty pants. Admittedly, it's a little more stretching than Top Trumps, but it taps into that same avaricious instinct to win as many cards off your opponent as possible. Once children start playing, they will soon start to make links between the different monarchs – a clue on one card might help them to uncover the identity of a monarch on another card a little later in the game. So even those with minimal knowledge will quickly start to improve. It's a good work-out for the memory, too...

And with the Royal Wedding coming up, now's the perfect time to crib up on all things royal. After all, when Miss Middleton processes down the aisle it will be history in the making.

History Heroes is available for £7.99.

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Harry Hastings' History Heroes, children, card game, education, royal wedding

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Harry Hastings is most definitely enthusiastic, and full of passion for history!! i was taught by him, when at his school, and we were involved in trialling the earlier versions of the game. I even managed to beat Harry at his own game - a very proud moment!! ( I did however lose to my dad at it)
The best thing about the game is that it is fun every time, whilst being full of interesting information, combined with amusing cartoons.

Posted: 18/04/2011 at 12:17

Players have to guess which card is in their opponent's hand, either by looking at the picture or solving clues of different difficulties – there's green for easy, orange for middling and red for the real smarty pants. N10-007 exam question

Posted: 31/03/2018 at 10:13

audience constantly wants to see in the video games non-linear stories: here you killed someone - and the story develops quite differently. But few of the developers offered to pereprohodit games in different ways and at the same time constantly see the consequences of their actions, try different solutions. In Stories: The Path of Destinies, that's exactly what happens.

The main character here is the cunning fox of Reynardo who seeks to intervene in the plans of the emperor arranging dark rituals for the awakening of the ancient gods. The first fork appears almost instantly, and decisions are made after each of the five small chapters (although sometimes it has to be done at other times). Save a friend or go in search of a powerful weapon? Capture someone or take them to all four sides? Such questions will arise constantly.

The first pass will take about an hour, after which the user will be returned to the very beginning of the book of fairy tales. The fact is that you can get to a good ending only in one way, and many forks only appear after several attempts. Therefore, pereprohodit all will have time after time, constantly choosing different paths, and at the same time and better understanding the motives of the characters. If you side with one or the other character, a lot of new information will become known about it - it is the use of these data and helps you find the best ending.

For example, if someone turns out to be a villain, the narrator will constantly remember this, even while reading out the stories that were heard during past passages. In total, there are four "Truths" that can lead to the "right" finale. Sometimes some decision leads to the death of Reynardo, and in this case the player either starts all over again, or must complete the chapter again, without repeating the same mistakes. It may seem as if the plot turns into porridge because of this, but there are not so many heroes here to get confused in names.

To visit old locations is necessary not only to understand history, but also to search for secrets hidden behind the doors of various colors. Reynardo carries with him several swords and with their help opens the locks. But only a fiery sword will allow to penetrate into the room, the entrance to which is guarded by the fire door. The Fox receives new cold weapons with the help of "crafting", collecting the necessary resources from the chests and broken vases, and each of the four swords can include additional spontaneous damage for faster destruction of enemies Play juegos friv games online. And they will have to fight with them all the time, as opponents meet at every step. Reinardo can swing a sword, but he has to learn a lot from scratch, since he has long since retired and lived a quiet life. Therefore, after a couple of skirmishes, he earns experience points that can be spent on all sorts of improvements, of which there are a lot of Stories . Increase the health reserve, increase the damage from counterattacks, make the speed of movement higher - there are many options, and many of them greatly simplify the passage. In addition, you can buy the opportunity to bounce several times to the side - then immediately recalled Hyper Light Drifter (although there the hero could jump back and forth without any restrictions).

Posted: 20/05/2018 at 13:31

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